Kamis, 01 November 2018

Assassin’s Creed Odyssey Patch 1.0.6 Makes Weapons Vendors Pretty Unhappy

Assassin's Creed Odyssey Latest Patch

Assassin’s Creed Odyssey patch 1.0.6 is making its November 1, 2018 debut! This update will be available for PlayStation 4, Xbox One, and PC, with a file size of 4.1GB for PlayStation users. Make some space!

Be warned! These Assassin’s Creed Odyssey patch notes contain major spoilers for the story, so I’ll be nice and separate those into a different category beneath the rest. Check out what’s happening below:

Summary:

  • Added the first story of The Lost Tales of Greece to the game.
  • Added a feature to the game to auto-craft normal arrows when enough resources are available.
  • You can now access the Detailed Character’s Statistics from the inventory.
  • Improved Mercenary menu to properly show the unlocked ranks and associated rewards.
  • The economic advantages earned with Mercenary Tiers was increased.
  • The costs to upgrade Gear items has been decreased.
  • Addressed an issue that prevented the Evie and Bayek Lieutenants to be available in the game.
  • Addressed several issues with Orichalcum Ore either being misplaced or not lootable.

New Content:

  • The first story of The Lost Tales of Greece was added to the game
    • A category for The Lost Tales of Greece was added to Quest Log.

Features and Improvements:

  • Regular Arrows Auto-Crafting
    • You can now select the Arrow Auto-Crafting option for Normal arrows in your arrow quiver slot in the inventory.
    • When activated, arrows will be crafted automatically when the player fires them all, if the player has sufficient resources available.
    • This option can be toggled on/off at any time.
  • Detailed Character’s Statistics o You can now access the Detailed Statistics page from the inventory menu (L3).
    • The Detailed Statistics page shows advanced statistics (Main Attributes, Damage, Modifiers, Active legendary perks…) to help you optimize your character.
  • Improvement of the Mercenary Menu
    • Unlocked ranks and associated Tier rewards are now properly showcased in the Mercenary menu.
  • Miscellaneous
    • Changed successful Naval Boarding actions to immediately loot the reward resources rather than creating floating loot that must be picked up.
    • The Quest and Region levels will now be consistent in the Pephka region.
    • Added a horse sound when equipping horse skins.
    • Added support for upcoming Epic Encounters.

Balancing:

  • The economic advantages earned with the Mercenary Tiers rewards has been increased from 20% to 50%.
  • The costs to upgrade gear has decreased.

Gameplay:

  • Addressed an issue that prevented the Evie and Bayek Lieutenants from being available in the game.
  • Addressed several issues with Orichalcum Ore either being misplaced or unlootable.
  • Addressed an issue with the Kalydonian Boar that could cause arrows not to deal them any damage.
  • Addressed an issue preventing players from using arrows or javelins after fully upgrading Arrow Volleys and Javelin Throws.
  • Addressed an issue that could prevent the torch from being thrown when releasing the key too early.
  • Addressed an issue that caused the player to get fall damage when jumping with Pegasos from a certain height.
  • Addressed several camera issues.
  • Addressed an issue that caused recruited mercenaries to remain in the Mercenary menu.
  • Addressed an issue causing players to take damage from Skoura’s Shoulder Slam when too far away.
  • Addressed an instance preventing players from parrying.
  • Addressed an issue when slowly aiming with aim assist.

Quest:

  • Addressed an issue preventing players from seeing their Odyssey quest in the Quest Log after talking to Herodotos in the Serpent’s Lair quest.
  • Quest rewards for Legendary Rank will no longer be Common Rank items, as intended.
  • Addressed an issue during the Prince of Persia quest that could prevent players from completing it.
  • Addressed an issue with the So it Begins quest that prevented players to progress past it when they didn’t collect the introduction gear.
  • Addressed an issue during the A Pirate Life quest preventing Tekton from being dismissed.
  • Addressed an issue preventing players from confirming Zoisme’s death.
  • Addressed an issue preventing players from looting Sopisatros for the quest item in the To Kill or not to Kill quest.
  • Addressed an issue during The Conqueror, where Stentor reappears kneeling after having him defeated under certain circumstances.
  • During the All Bonds Will Break quest, the helper will now be up-to-date if the conditions have already been met.
  • Addressed an issue causing the The Missing Map quest to auto-complete after finishing One Man Army.
  • Addressed an issue where players who recruited Odessa could not finish the A Family Ordeal quest.
  • Addressed an issue during The Conqueror quest, rewarding players with the Sage Letter to Kallias after killing Stentor.

Performance and Stability:

  • Addressed an issue that caused Athens’s architecture to load slowly.
  • Addressed various weather and water textures and display issues.
  • The game will no longer freeze when equipping the Chest Plate or Greaves of the Underworld and entering different menu tabs.

Graphics and Animation:

  • Addressed various clipping issues with weapons and clothing.
  • Addressed various world object graphic and animation anomalies.
  • Addressed various issues with world lighting.

Characters and AI:

  • Addressed various player and NPC animations.
  • Addressed multiple instances where NPCs were apathetic, instead of participating in the fight.
  • Addressed an issue after luring an Alpha animal outside of the cave and taming it, causing the location to remain incomplete.
  • If Alpha animals are knocked out before being killed, they will now drop loot as intended.
  • Mercenary Ashen Wake, will now shoot fire arrows with Hades Bow.

User Interface, Menus and Subtitles:

  • Addressed various text display issues.
  • Addressed various subtitle sync and displays.
  • Addressed various cinematic and transition issues.
  • Addressed multiple engraving text and icon issues.
  • Addressed a variety of UI/HUD display issues.
  • Addressed an issue that could prevent the voice-over from playing during one of the Leonidas cinematics.
  • Addressed an issue where the “Get out of conflict to interact” message remains on the screen.
  • A red filter will no longer be visible on the Pause menu when taking damage.
  • The Purchased Maps filter will now appear on the World Map.

Rewards, Achievements and Trophies:

  • The Pirate! Ubisoft Club Challenge is now working as intended.
  • The Ubisoft Club Challenge Window Shopping will now unlock after the requirements are met.

Naval:

  • Naval battle quests will now restart when loading.
  • Addressed an issue preventing players from leaving the ship if it sinks.
  • Arrows and javelins will no longer be grayed out randomly.

Photo Mode:

  • Addressed an issue that caused the fire effects to appear in low quality during photo mode.
  • Addressed an issue that caused the tile and presets controls from photo mode to be visible while taking the pictures.

SPOILER PATCHES:

  • (Quest)- Addressed an issue during The Conquerer, preventing players from making a choice for Nikolaos.
  • (Quest)- Addressed an issue during The Contender, causing courageous NPCs to join the conflict in Pankration.

Assassin’s Creed Odyssey Events also began earlier this month, giving players an additional set of difficult challenges to overcome for high-end rewards. We were also recently treated with Bayek as an unlockable character within Ubisoft Club.

Think this patch will address some of the issues you’ve been having with Odyssey, or is there something else you think needs fixing? Let us know in the comments!

[Source: Ubisoft]

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The Red Dead Redemption 2 Soundtrack Involved Some Insanely Talented People

Red Dead Redemption 2 Soundtrack

We all knew that Woody Jackson was composing that massive Red Dead Redemption 2 soundtrack. (He’s the same mind that brought us the powerful score to the first Red Dead Redemption.) Now, Rockstar has offered more information on the many ultra talented hands who provided musical support throughout the game.

The list makes clear why RDR2’s soundtrack is one of the best to come from Rockstar. Keep in mind, there were over 110 musicians contributing and these are only a few of the people who appeared.

  • Jeff Silverman (Truth and Soul, Aloe Black)
  • Colin Stetson (Bon Iver, Hereditary)
  • David Ferguson (Johnny Cash’s engineer)
  • David Ralicke (Beck, Sons of Anarchy)
  • Gabe Witcher (Punch Brothers, True Detective)
  • Luke O’Malley, Mario Batkovic (of Geoff Barrow’s Invada)
  • Matt Sweeney (Chavez, Superwolf, Iggy Pop, Bonnie Prince Billy)
  • Rabih Beaini and Senyawa
  • CArca (frequent Bjork, Kanye West, Frank Ocean and Kelela collaborator)
  • Duane Eddy (Lee Hazlewood protégé)
  • Jon Theodore (former drummer of Mars Volta and current Queens of the Stone Age drummer)
  • Michael Shuman aka Mikey Shoes (Queens of the Stone Age, Mini Mansions)

As a reminder, every song for both the score and soundtrack were created exclusively for RDR2.

This update on the soundtrack also included information on its producer. Grammy Award-winner Daniel Lanois produced all of the vocal tracks in RDR2. He also acted as a produced for Bob Dylan, Neil Young, Willie Nelson, and many others during his career.

Be sure to check out our review of RDR2, where you can see why the game needed such a large number of hands on deck for its music.

How has everyone else been feeling about the music within RDR2 during their sick days? Is it scratching that Western itch?

[Source: Rockstar Games]

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Fortnite Update 6.21 Floats in With a Balloon Item and an End to Fortnitemares

Fortnite Update

Last week, Fortnitemares added Cube fiends and fragments to Battle Royale. Now Fortnitemares is coming to an end on Sunday, November 4 at 1 pm EST, thanks to the arrival of Fortnite update 6.21. If you’re in-match at that time, you’ll get to experience “an event,” although the details about what that will entail are unknown.

Thanks to this update, you can achieve new heights with balloons, Fortnite‘s latest item. Clown around and add some air to your shopping cart leaps or simply levitate towards your opponents. But be careful, as balloons will pop naturally or under enemy fire.  These items have an Epic level of rarity and can be found in floor loot, chests, supply drops, supply llamas, and vending machines. It comes with twenty deployable balloons. The more balloons you’re holding, the higher you’ll float, and players can hold up to six balloons at any given time.

Say goodbye to the semi-auto sniper, guided missile, and dual pistols. However, these now-vaulted items will still be available in Playground Mode.

Glider re-deploy will remain a feature in all Fortnite modes, though it has been met with some criticism from players. But an audio update now makes it easier to hear gliders while shooting or harvesting, so hopefully that helps.

You can read the patch notes in their entirety below.

GENERAL

GAMEPLAY

  • Added support for newer versions of PS4 and Xbox One controllers on Mac

Bug Fixes

  • Fixed an issue where holding down the left mouse button would block other inputs in certain conditions on Mac.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

BATTLE ROYALE

PLAYGROUND

Bug Fixes

  • Updated Port-A-Challenge grenade names.
  • Improved clarity of where to throw Port-A-Challenge grenades.

WEAPONS + ITEMS

  • Balloons added
    • Epic rarity
      • Comes with 20 deployable balloons.
        • Allows the player to defy gravity by holding up to 6 balloons at a time.
        • Primary fire button to inflate a balloon, secondary fire button to let go of a balloon.
      • Can be found from floor loot, chests, Supply Drops, Supply Llamas, and Vending Machines.
      • NOTE: Don’t float too high for too long, balloons only last so long at max build height.
  • Grappler
    • When grappling as a vehicle passenger, the velocity of your vehicle is factored into the grapple force.
      • Only occurs in instances where vehicle velocity will be a net gain to grapple force.
    • Grappling as a vehicle passenger will now cause the vehicle to travel in a straight line to its destination rather than traveling in an arc.
  • Vaulted
    • Semi-Auto Sniper
    • Guided Missile
    • Dual Pistols
      • These items will remain available in Playground Mode.
  • 25% of explosive damage will now penetrate through structures and the environment.

GAMEPLAY

Glider Re-deploy
We’ve finished our first week of Glider Re-deploy being available in all modes. During this time we’ve been collecting internal data and monitoring constructive feedback from all of you. We understand that not all players agree with this change, but we would like to continue with this functionality in the game based on the positive results we’ve been seeing.

As this feature remains available, we’ll begin making quality of life changes to its functionality. First of which will be prioritizing Glider audio over weapon audio within certain ranges, this will begin in v6.21. We also plan on adding additional changes in future updates.

Thanks for the discussion and feedback you’ve provided. Please continue letting us know how we can improve this feature, your thoughts on its effect in matches, and any other feedback you may have as we continue to work on Glider Re-deploy.

Additional Gameplay Changes

  • Grass updates more frequently resulting in smoother animation.
  • Added support for Nintendo Switch Pro Controller and newer versions of PS4 and Xbox One controllers on Mac

Bug Fixes

  • Fixed an issue where picking up a trap could cause a hitch.
  • Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
  • Fixed the delay between using multiple Small Shields.
  • Fixed an issue where inventory could get stuck when using the Grappler while picking up an item.
  • Map zooming with trigger buttons works on Switch again.

AUDIO

  • Intensified Fiend Hunter Crossbow fire sounds.
  • Reduced volume of Cube Monsters and dynamic spawners.
  • It’s now easier to hear gliders while shooting or harvesting.

Bug Fixes

  • Fixed sniper projectiles playing the wrong impact sounds when hitting Cube Monsters.
  • Fixed Boogie Bomb music not playing for Cube Monsters.

REPLAY SYSTEM

Bug Fixes

  • Fixed a bug causing Quad Launcher rocket explosions to reset when scrubbing replays.

MOBILE

  • Optimization to reduce hitching on Android phones using Vulkan.
  • Snap-to-value slider added to the HUD Layout tool.

Bug Fixes

  • Widgets that should not have had editable visibility shown will now be properly hidden.

SAVE THE WORLD

MISSIONS + SYSTEMS

  • All rarities of Perk-UP and RE-Perk materials are now distributed starting in mid-Plankerton and beyond.
    • This applies to mission rewards and Miniboss Mission Alerts.
  • Perk Caches
    • New Cache type that can drop both RE-Perk and Perk-UP.
    • Will start appearing in mid-Plankerton.
    • These can drop from Mini-bosses and treasure chests.
  • The Volcanic and Vortex modifiers can now appear on mini-bosses.
    • The Vortex modifier allows the enemy to use a bolt of energy to pull heroes towards it.
    • The Volcanic modifier causes the ground to rupture under a player, exploding for huge damage.
  • Adjusted the Mutant Storm mission table to assure only one of the three modifiers could possibly appear in a mission.
    • Acid Pools, Smoke Screens, and Slowing Pools.
  • The Frenzied Deathburst modifier now applies an increase to enemy attack damage as well as a speed increase.

HEROES

  • Dim Mak Igor – Plague Doctor Ninja.
    • Available on November 1 at 8 PM Eastern Time.

Bug Fixes

  • Goin’ Commando’s perk Boomstick now properly deals energy damage.

GAMEPLAY

Bug Fixes

  • Fixed an issue where upgraded Adrenaline Rush would not revive allies.
  • When placing traps or using BASE with perks or attributes that increase max health to building pieces, the building pieces no longer get stuck with “Repair 1” instead of letting you Upgrade.
  • Fixed a possible crash leaving the zone on Xbox
  • Correct mission info now displays for party members in zone lobby.
  • Defenses built around storm trap are destroyed when storm trap is placed afterward.

ENEMIES

Bug Fixes

  • Taker now properly pushes players out of the way with swoop attack.
  • The outline for pumpkin headed Husks now appears properly.

UI

Bug Fixes

  • The zone selected by the party leader is now properly replicated to the other players in the lobby.
  • The Halloween-themed background is now properly appearing on the Fortnitemares quest map on the Play Tab.

AUDIO

  • Added sound updates for vote system with Mission Control.

Bug Fixes

  • Fixed issue with Disintegrator explosion sounds not playing consistently.
  • Fixed issue with combat music persisting when completing Fight the Storm missions.
  • Fixed issue with Husk Bee Hive damage sounds not playing consistently.

[Source: Epic Games]

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