Minggu, 30 September 2018

Epic Outlines Steps to Link Multiple Fortnite Console Accounts to a Single Epic Account

fortnite console accounts

With PlayStation 4 cross-play now in beta, Epic Games has outlined steps that players need to follow in order to link multiple Fortnite console accounts to a single Epic account.

The previously announced “account merging” feature will go live in November 2018 but in the meantime, you can link all your accounts so that your future progression and purchases are available everywhere. Do note that you will not be able to bring over your existing progression and purchases.

First things first, you need to identify your primary console account, which is the one that holds the progression and purchases that you value the most. Your secondary console account will be one that holds purchases and progression you can temporarily do without until November.

Both console accounts then need to be upgraded to new Epic accounts. You’ll have one Epic account for each console at this stage.

Once you’re done with the step above, you’ll be able to delink your secondary console from the Epic account associated with it, and then link it to the account associated with your primary console. First, sign into your secondary console and delink it from its Epic account via the Connected Accounts tab. Then, sign into your primary console, navigate to the Connected Accounts tab again, and simply add your secondary console.

If you need additional help with any of the steps outlined above, check out the visual guide available on Epic’s website.

The post Epic Outlines Steps to Link Multiple Fortnite Console Accounts to a Single Epic Account appeared first on PlayStation LifeStyle.

Sabtu, 29 September 2018

More Than 1,000 Jobs Were Lost in the Games Industry Over the Past Year, 10 Studios Closed Doors

games industry layoffs

The high-profile impending closure of Telltale Games has sparked a conversation about development practices within the video games industry, and their impact on employees. However, Telltale wasn’t the first or the only casualty in the past twelve months.

It’s no secret that the industry suffers from a lack of job security. Often, companies will “restructure” and lay off a significant proportion of their staff after projects are completed. In other words, a high number of layoffs are almost regular business. What’s worse is that it isn’t unheard of for developers to be in the dark about their employment status (Telltale showed everyone the door after handing them their final payment). Decisions made at the top affect those at the bottom of the chain the most.

It therefore comes as little surprise that when PC Gamer compiled redundancies and closures that occurred over the last year, the results were damning.

Well over 1,000 jobs were lost in one year, going by publicly available data. Games Industry points out that a lot of companies did not release a headcount so the actual figure is much higher.

A total of ten studios closed doors for good. Closures include:

  • Visceral Games (Dead Space, Battlefield Hardline, and more) – at least 80 employees
  • Telltale Games (The Walking Dead, The Wolf Among Us, and more) – 275 employees
  • Boss Key Productions (LawBreakers) – approximately 60 employees
  • Wargaming Seattle (Dungeon Siege) – approximately 150 employees
  • Capcom Vancouver (Dead Rising) – 158 employees
  • Gazillion Entertainment (Marvel Heroes) – approximately 200 employees

Harmonix (Rock Band), Hangar 13 (Mafia III), Volition (Agents of Mayhem), and Robot Entertainment (Orcs Must Die!) are among many developers who suffered layoffs.

We sincerely hope that things will improve going forward.

[Source: PC Gamer via Games Industry]

The post More Than 1,000 Jobs Were Lost in the Games Industry Over the Past Year, 10 Studios Closed Doors appeared first on PlayStation LifeStyle.

Ubisoft Breathes Sigh of Relief as Vivendi Lays Out Plan to Sell All Remaining Shares

vivendi ubisoft takeover

In March 2018, Vivendi agreed to sell all of its shares in Ubisoft, putting an end to a two-year tussle during which CEO Yves Guillemot fought tooth and nail to remain independent. The house of Assassin’s Creed can now breathe a huge sigh of relief as the French media conglomerate has laid out plans to sell off its remaining 6.7 percent of share capital.

In a press release, Vivendi announced that it’ll sell approximately 0.91 percent of its stock on October 1, 2018. The remaining 5.74 percent will be relinquished by March 5, 2019.

“Vivendi has given an undertaking to Ubisoft to sell all the shares it owns by March 7, 2019 (settlement date),” the company wrote in a statement. “In addition, Vivendi maintains its March 2018 commitment to refrain from purchasing Ubisoft shares for a period of five years.”

The last part of the statement is particularly important for Ubisoft because Vivendi seems to have a keen interest in the video games industry, and has a track record of deploying aggressive tactics to fulfill its ambitions. The company was involved in a lawsuit with Activision Blizzard, was behind the aggressive takeover of Gameloft (once owned by the Guillemot family), and continued to increase its stake in Ubisoft despite resistance.

All’s well that ends well.

The post Ubisoft Breathes Sigh of Relief as Vivendi Lays Out Plan to Sell All Remaining Shares appeared first on PlayStation LifeStyle.