Ever since Star Wars Battlefront II launched to criticism due to its loot box system, gamers and media around the world have been discussing microtransactions in gaming and how to best go about including them. While the system will never be outright shut down (with EA even saying earlier today that they believe the model to be sustainable), certain companies have begun to shift away from them, with Electronic Arts even making it a point to mention that Battlefield V will have no loot boxes when they announced the game.
Now, the company has once again come out to confirm that in the upcoming FIFA 19, EA will be including pack odds disclosures in the game. For those who don’t know, the Ultimate Team mode in FIFA – its most popular mode by far – allows players to buy packs that may or may not contain certain players. As it stands, EA only lists a vague description of what may be inside, but that looks like it’s changing now.
“For Ultimate Team, when you buy a pack you know what you are getting. You are getting a certain number of assets that are guaranteed – and we’re going to start to do pack odds disclosures that’ll show you the odds of what you might get.” said EA Sports vice president and COO Daryl Holt to Eurogamer. ”That’ll be in our product year 19 titles. So, at least that aspect of understanding what the chances are of getting X, Y and Z card.”
Are Loot Boxes Inherently Bad?
Anthony Nash
As long as the concept of microtransactions doesn’t limit me from earning anything that’s in the game. I don’t really mind. I like that they exist for the people who want to play something, but may not have the ability to invest 100’s of hours into in order to fully enjoy a game. It all boils down to how they’re implemented, and are only really a problem when a game becomes too dependent on them or tries to constantly force the player to acquire them.
Cameron Teague
I don't mind loot boxes, because it really doesn't impact the core game.
Chandler Wood
This is practically an article of its own, mostly because there are so many factors at play. Loot boxes are great. They are fun and there's a certain rush from opening one or two or 20. But poor implementation can shed a bad light on them. My number one thing is that they have to be earnable in-game. Loot box microtransactions are awful if developers don't offer the same opportunity to players who don't pay money. If the field is balanced, then I'm all for them, microtransactions and all.
Let's say I don't have a chance to play an Overwatch event, but really wanted a shot at the event skins. I've got no problem dropping some money for the chance, because I know I'll be grinding out and playing for other event skins later. Loot boxes are most often in games I find myself pouring hundreds of hours into, so the occasional microtransaction to support the dev that gave me hundreds of hours of enjoyment is fine by me. In many ways, purchasing microtransactions like loot boxes is my way of tipping the developer for an exceptional job and an enjoyable experience.
Elizabeth Henges
I don't like the general idea of loot boxes, outside of a cosmetics thing. I don't hate microtransactions in general mind you--stuff like season passes and other DLC are fine as long as they're reasonably priced. But paying for the chance to hopefully get something useful to you, I feel is a rather scummy practice, especially when real money is introduced into the economy. It's a thing that can easily trigger the same tendencies as you would in a gambling addict, and without proper ways to limit spending on the loot boxes, that's really... well, just pretty terrible. It seems even worse in games you have to buy in the first place like Shadow of War, because it's just tacking on extra money given to Warner Bros that may or may not be worth the money you spend.
That said loot boxes don't affect me one way or the other, as I'm not a multiplayer gamer, and none of the single player games have loot boxes in them... yet.
Heath Hindman
If you have the option to buy individual items alongside or in lieu of earning (or buying) loot boxes, then okay, whatever. But paying for just a chance of getting the thing you really want is, by definition, gambling. Some people have personalities and brain wiring that won't be affected by the setup, while others can and will be open for exploitation. It's in general a shitty practice. I say this even though I love Overwatch.
Keri Honea
I don't play multiplayer, so loot boxes have never really crossed my thoughts. I can see why they would be a problem if they offer a pay-to-win scenario,
Paulmichael Contreras
I'm in the same boat as everyone else. As long as any paid loot boxes aren't part of some pay-to-win scheme where the only way to stand a chance in multiplayer matches is to cough up more cash, then they're fine by me. I've never outright purchased a premium loot box in any game, but then I'm okay with spending extra time grinding for something that I want.
Tyler Treese
This isn't an easy question to answer as the implementation varies from game to game. There are certainly cases where loot boxes being present can take away from the sense of progression and it's an annoyance, but there are also games that have benefitted greatly from them. I love the feeling of leveling up in Overwatch, getting a loot crate as a reward, and then seeing what I got. I also feel that Injustice 2's loot boxes had me playing that game for far longer than I would've without it, as I wanted to get new gear for my characters. The system was balanced really well as players couldn't pay for new gear, just cosmetic items, so it never veers into the pay to win category. There are also plenty of instances where loot boxes are present and there aren't microtransactions involved (such as the upcoming WWE 2K18), so it's a bit annoying that the two ideas are constantly conflated together as one.
Zarmena Khan
Honestly, I don't remember the last time I played a game that involves loot boxes. I mean, I'm not a multiplayer person and I'm not exactly competitive so I'm probably not the best person to answer this question. However, I can say that as long as the core game isn't impacted by the loot boxes, they're fine. The practice only becomes bothersome when people are roped into spending money and gain an advantage based on that.
Holt didn’t go into detail on exactly what type of odds FIFA 19 will disclose, but the fact that they’re doing so is a huge step forward in the kind of transparency that players have been clamoring for. For players who are willing to spend real world money on these packs, disclosing the odds of what they can get will go a long way to building back some trust with their players.
Holt did not disclose whether or not pack odds would be implemented into any other Ultimate Team mode, such as the one that’s in Madden NFL 19. In the meantime, let us know how you feel about this decision below. Do the recent measures that EA have taken regarding loot boxes and microtransactions improve your view of them?
[Source: Eurogamer]
The post FIFA 19 Will Disclose Pack Odds in Ultimate Team appeared first on PlayStation LifeStyle.
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