There is no good reason to play Warface in 2018. The modern military shooter has been done better by both premium and budget titles. For those who want something to play for free, there’s better options of the that, too. What Crytek’s free-to-play shooter has to offer is a time capsule. If you were curious about how shooters looked like during Obama’s first term as President, and don’t want to dig your PlayStation 3 out of storage, Warface is a great option.
Being completely uncompelling isn’t Warface’s only sin, though. It’s also incredibly buggy. Very often have I found myself warping backwards several seconds for what appears to be no reason. Should I press square anywhere near the vicinity of a downed ally, I will reach down to pick them up, no matter how many other people have done so previously. It’s a very kind game glitch.
Warface is also boring. The paper thin and nonsensical plot of your international squad of peacekeeping shoot men is neat enough on paper. The dichotomy of the world has changed after a planetary economic depression. This has reorganized our sense of national identity, and has come to further insulate the extreme rich from the grovelling 99%.
I surmised most of that story from the website. Outside the frequent references to Blackwood, the private army of bad guy shoot men you are constantly chasing from mission to mission, no actual story is being told in the game. Instead, each story mission is a long sprint through stages full of very similar-looking urban decay. Each may feature a sort of boss type character, like a heavy gunner who is only vulnerable to fire from a little hole in his backpack. Watching your random pick up group flail and die thanks to the sudden tactical changes in these scenarios is its only sort of storytelling.
All These Wars, They Can’t be Won
Mechanically, the game is fine for the most part. I don’t know how a SCAR feels to shoot in real life (or if that’s even a real gun), but I know what video games have told me they feel like. Warface’s modern gun selection all feel like they speak the current virtual gun language pretty consistently. What isn’t very consistent is how bullets seem to damage enemies. Sometimes it seems to only take a pair of bursts to the chest to put down a particular enemy. Other times, it feels like i’m emptying the whole clip at someone before they fall.
Warface is also confusing. The PvE missions change out daily, which is fine. They are clearly meant to just be non-competitive grinds for experience and in-game currency. But mission goals never really vary. In the end, the only objective is to kill everything in site on your way to extraction. The locals you do this in look only marginally different between them, so forward progress often means just meandering until the doorway you stumbled into is actually the right one.
Missions go on far too long to feel like there supposed to be grindable. This is made even more noticeable by the fact that you’re never doing anything differently in them. Be it running on foot, or riding a boat through a jungle, you’re always just shooting people.
Outside of the very clearly marked bosses, all other enemy types are identical. As that may be a feature of military shooters—that everyone is just a guy with a gun, ultimately—it doesn’t make the reality any more compelling. Also, enemy uniforms lack much variety and detail. They are all just black garbed bad dudes, procedurally generating into rooms and ledges in front of you. And sometimes behind you, should you stay in a zone long enough.
They Leave That All To the Poor
There is no friendly fire in Warface, but should you fire a weapon and hit a teammate, they flinch and bleed like there was. These leads to chaos when it matters, like in tight hallways or spiraling staircases. Five people jockeying to shoot the enemy ahead and inevitably just shooting at each other causes screens to shake and flash red, as if they’re taking damage. They aren’t, but the actual enemies shooting back, shaking your screen, and flashing it red are doing damage. Knowing the difference is impossible, and finding some gameplay-provided fix to this doesn’t possible.
Warface wants your money. Aggressively. Everything’s for sale, and it’s constantly flashing opportunities for you to spend in-game currency on gear and guns. The free, grindable money lets you rent weapons and gear temporarily. The white stuff lets you keep if for good, but you have to pay real cash for that. There are also loot boxes, with the same slot machine effect of hurting your wallet and your feelings.
This may be a bigger factor for people who want to get the most out of multiplayer. The Versus Tab is a suite of competitive modes that been in every military shooter since Call of Duty 4. The Co-Op stuff doesn’t really demand much from you, gear wise. If you die mid mission, you can use a revive token to come back to life and skip waiting a medic or for the team to hit a checkpoint. When these tokens run out, you’ll be able to buy more with, you guessed it, money.
Fortnite has changed the landscape of free to play games dramatically in the past year. The base version Destiny 2 is currently free for PS Plus subscribers in the month of September. America’s Army is still a thing, Blacklight: Retribution as well. There are so many better options for those who want to shoot men on a budget, that there’s almost no good way to recommend Warface above them all.
Warface review code provided by publisher. Version 35.1 reviewed on a standard PlayStation 4. For more information on scoring please see our Review Policy here.
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